![]() ![]() This stuff came with the territory on ambitious Wii titles, but it feels jarring for a PS3 game, especially for a cel-shaded game that doesn't ever push the system's capabilities. The bump up to HD includes some more detailed textures and significantly better lighting effects, but the slowdown and screen-tearing that plagued the Wii version persist. Still, the money-raising portions of the game stick out compared to the fun, fast-paced ranking missions, and driving around on Travis' bike remains as clumsy and unnecessary as ever. More people walk the streets of the PS3 version, too (though the same six people and all of their clones make up the population). If you fail a job, the game gives you the opportunity to retry immediately, rather than kicking you out like it did in the Wii version. Thankfully, some of the improvements for the PS3 version come into play here. Shinobu isn't too young to kill your sorry ass. Like the original, driving around a rather empty city, completing mini-games that hover between amusing and tedious still feels out of place, unnecessary, and comes off like gameplay padding more than an actual addition. We still don't understand why Suda decided to make missions require an entry fee that forces you to earn money by completing odd jobs around the city these side jobs only serve to destroy the momentum. Sadly, not every part of the game achieves maximum awesome. The cutscenes before and after each fight run deep with hilarity to boot, and every character comes off completely over the top. The bosses easily comprise the brightest points of the game dodging gunfire, blocking projectiles, and finding that perfect opening to deliver a killer blow crackles with tension. No More Heroes doesn't mess around - you'll have to work your ass off to beat some of these guys, and they all play completely differently. Each of the 10 assassins makes up a standalone mission that culminates in an epic, difficult boss battle. Now, some of you might find the motion controls limiting, but they're responsive and tied into the best part of the game: brutally killing every idiot who gets in your way. You can play the game with the regular PS3 controller and shirk the original design, but honestly, swiping your arm to cut off somebody's limbs feels way more satisfying in this case than button mashing. The combat exudes fast paced but simple brawler sensibilities you only use two attack buttons and the occasional swipe of the Move wand to filet your enemies. It flaunts classic Japanese ultraviolence, and the game comes off as a true anime experience more than most actual anime games. No More Heroes: Heroes' Paradise prides itself on being over the top. ![]() In fact, its total immaturity represents a large part of its charm. The game earned an M rating for a reason, though I would hesitate to call anything in No More Heroes "mature" on any level. I hit start, crashed my motorcycle into a mansion, decapitated two guards, and called them "f-heads" while blood geysered from their necks. I would rather take the black pixels over the budget-looking slosh the HD version got.Totally freaking nuts does little to describe No More Heroes. ![]() In general the graphics of the HD version are pretty poor, whereas the Wii version did a lot with very little. The HD version doesn't have any of it instead most of the blood is gross looking red mist that looks unappealing more than anything and very cheaply done. The Wii version had an extremely stark style to it that had fountains of red gushing upon kills that contrasted so much with the desaturated art style. You can theoretically skip them, but you're likely going to run into it regardless on your first playthrough not thinking about it.Īlso if you're a Europe player, while it may be compelling to go with that version because we got a bloodless release on the original Wii version, the gore in the Heroes' Paradise is honestly really bad and hideous. It also screws with the already tightrope-walking pacing that NMH1 tries to uphold throughout the game. It's a neat bonus on paper but it completely de-incentivizes playing the sequel and robs them of a lot of presentation as they're fought in stock areas and undersell them in a way that makes it hard to really appreciate the work gone into them in NMH2. That game's idea of a late port addition made after NMH2's development - as the sequel was unlikely to ever get ported in the first place - was to shove in a good chunk of the better NMH2 bosses into Heroes' Paradise that you play in intermissions between several chapters. I should also mention that if you ever intend on playing 2 then you definitely should not be playing Heroes' Paradise.
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